![]() The amount of genuinely unique weapons in the game is also impressive, with each one feeling different to wield. This game offers open-ended environments, free movement, and a whole range of crafting options. The Walking Dead: Saints and Sinners is one of the best VR games to have released in recent years, often only coming second to Half Life: Alyx. The PSVR2's method of tracking would likely eliminate this problem entirely, making those two-handed weapons now enjoyable to use. In its current state, holding two-handed weapons in Blood & Truth is a little tricky, with the PlayStation's Move controllers not tracking too well with the camera when they are held in front of one another. The PSVR2's new method of tracking, with cameras being placed inside of the headset as opposed to being tracked via external lights and the PlayStation Camera, would also bring some much needed quality of life improvements to Blood & Truth. The haptic feedback would also help to make the many explosions in the the game feel grander, and more devastating. The PSVR2's new adaptive triggers, also found on the PS5's DualSense, would help to make the gunplay feel a bit more weighty and less arcade-y, as would the haptic feedback. The PSVR2's new features could make some great improvements to Blood & Truth. Occasionally, the game will give the player some free movement sections, where they'll be tasked with climbing up some scaffolding, solving some light puzzles, or breaching open a door. The game follows a fairly standard, semi-rails shooter perspective, where the player moves from action set-piece to action set-piece, shooting everything in their way. One of PlayStation VR's finest exclusives, Blood & Truth, takes the "London Heist" mission from VR Worlds and propels it into AAA territory, delivering a non-stop action blockbuster that is equal parts Lock, Stock, and Two Smoking Barrels, and James Bond. This is perfectly suited to Beat Saber, as the player is frequently tasked with avoiding oncoming obstacles that zip past inches from their face, thus adding more intensity to an already intense experience. The PSVR2 is also adding haptic feedback to the headset itself, which will apparently make it feel as though objects are flying past the player. Functioning in essentially the same way as the PlayStation 5's excellent DualSense controller, the haptic feedback in the PSVR2 controllers should make those swings feel even more satisfying, with each block rippling through the controller upon being hit. ![]() PSVR2 is adding a haptic feedback system to the new Sense controllers. PlayStation VR2 could give Beat Saber some neat little improvements. As the gameplay is so active, requiring wide and energetic arm movements and the dodging of oncoming walls, Beat Saber is also a great fitness game, doing a great job of pairing a decent workout with some very satisfying, block-smashing gameplay. There's also a ton of options to let the player ramp up the difficulty if they're feeling like more of a challenge. It's like Guitar Hero, but instead of a plastic guitar, the player has two lightsabers.īecause of its high level of accessibility, Beat Saber is always at the top of recommended lists for VR beginners. The premise is simple, and extremely accessible, with players only needing to slash through boxes in a specified direction as they come towards you in time with the song that's playing. Beat Saber is widely considered to be one of the best VR games, period.
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